Classes & Skills

Six classes, three branches each - the skill trees of the wizard's dimension

Warrior (21 skills)

The Shieldwall. Steel, defiance and a talent for being hit so others aren’t. Branches: Vanguard (onslaught), Bulwark (the wall), Warlord (the voice that holds the line).

Strong Hit Lv 2+ · ranks 4 · 5 mana · 4s cd
<b>Strong Hit Lvl {LEVEL}</b>
Hits the target very hard!
Damage: {DAMAGE}
Stun Chance: {STUNCHANCE}%
Stun Time: {STUNTIME}s
Cast Time: {CASTTIME}
Cooldown: {COOLDOWN}
Cast Range: {CASTRANGE}
Mana Costs: {MANACOSTS}
↳ Cleave Lv 2+ · ranks 5 · 12 mana · 3s cd
A wide, honest arc. Everything in reach learns respect
for the edge.
↳ Whirlwind Lv 8+ · ranks 5 · 22 mana · 8s cd
Become the argument. Steel in every direction until
the field clears.
↳ Reckless Onslaught Lv 14+ · ranks 5 · 12 mana · 25s cd
Drop the shield-sense entirely: hit far harder, guard
far worse. The Vanguard's bargain.
↳ Berserker's Blood Lv 8+ · ranks 5 · 0 mana · 0s cd
Old northern blood remembers the Quarrel Years. More
harm given, more life to spend.
↳ Sundering Strike Lv 2+ · ranks 5 · 12 mana · 6s cd
A blow aimed at buckles and rivets. Leaves the target
Sundered - armor split for a while.
↳ Overpower Lv 8+ · ranks 5 · 25 mana · 12s cd
The finishing lesson. Slow to wind up, unforgettable
to receive.
Health Aura Lv 1+ · ranks 2 · 10 mana · 10s cd
<b>Health Aura Lvl {LEVEL}</b>
Increases maximum health for a while.
Cast
Time: {CASTTIME}
Cooldown: {COOLDOWN}
Buff Time: {BUFFTIME}
Buffs
max Health: {HEALTHMAXBONUS}
Mana Costs: {MANACOSTS}
↳ Health Aura Advanced Lv 2+ · ranks 1 · 20 mana · 20s cd
<b>Health Aura Advanced Lvl {LEVEL}</b>
Increases maximum health of all surrounding
Players for a while.
Cast Time: {CASTTIME}
Cooldown: {COOLDOWN}
Cast
Range: {CASTRANGE}
Buff Time: {BUFFTIME}
Buffs max Health: {HEALTHMAXBONUS}
Mana
Costs: {MANACOSTS}
Hard Shell Lv 1+ · ranks 4 · 0 mana · 0s cd
<b>Hard Shell Lvl {LEVEL}</b>
Permanently increases Block chance.
Bonus
Block: {BLOCKCHANCEBONUS}%
↳ Iron Skin Lv 2+ · ranks 5 · 10 mana · 20s cd
Breathe out, set the feet, let the blows ring off.
Briefly become the wall.
↳ Last Stand Lv 14+ · ranks 3 · 15 mana · 45s cd
When the line must hold, the Shieldwall holds it alone
if it has to.
↳ Fortitude Lv 8+ · ranks 5 · 0 mana · 0s cd
Endurance drilled until it is anatomy.
↳ Stalwart Lv 14+ · ranks 5 · 0 mana · 0s cd
Reading a blow before it lands is half of blocking
it.
Shield Crack Lv 0+ · ranks 1 · 10 mana · 12s cd
↳ Shield Slam Lv 8+ · ranks 5 · 16 mana · 10s cd
The shield is also a weapon; ask anyone it has met.
Rings the skull like Torva's bell.
Forced March Lv 0+ · ranks 1 · 15 mana · 30s cd
↳ Battle Shout Lv 2+ · ranks 5 · 12 mana · 25s cd
A voice that has carried across shield-walls. Nearby
allies hit harder for it.
↳ Rallying Cry Lv 8+ · ranks 5 · 20 mana · 20s cd
Wounds close a little when someone worth following
says get up.
↳ Intimidating Roar Lv 8+ · ranks 5 · 18 mana · 18s cd
Some fights end when the other side remembers somewhere
else to be.
↳ Veteran's Presence Lv 8+ · ranks 5 · 0 mana · 0s cd
Survivors stand near survivors. It rubs off.

Archer (19 skills)

The Farstrider. Death at a distance and footwork the Weald taught. Branches: Marksman (the perfect shot), Skirmisher (cripple and vanish), Stormrain (the falling sky).

Precise Shot Lv 1+ · ranks 4 · 5 mana · 5s cd
<b>Precise Shot Lvl {LEVEL}</b>
Hits the enemy hard with a chance of stunning
it.
Damage: {DAMAGE}
Stun Chance: {STUNCHANCE}%
Stun Time: {STUNTIME}s
Cast
Time: {CASTTIME}
Cooldown: {COOLDOWN}
Cast Range: {CASTRANGE}
Mana
Costs: {MANACOSTS}
↳ Aimed Shot Lv 2+ · ranks 5 · 12 mana · 5s cd
One breath in, hold, loose. The extra heartbeat of
aim pays for itself.
↳ Piercing Arrow Lv 8+ · ranks 5 · 14 mana · 8s cd
A bodkin head through the weak seam. Leaves armor
Sundered behind it.
↳ Deadeye's Mark Lv 14+ · ranks 5 · 15 mana · 10s cd
The Farstrider's brand: once Marked, the trail never
cools and armor never quite sits right.
↳ Steady Hand Lv 8+ · ranks 5 · 0 mana · 0s cd
Ten thousand arrows of practice, distilled.
↳ Killer Instinct Lv 14+ · ranks 5 · 0 mana · 0s cd
Where the seams are. When the wind holds. Why hesitation
kills.
Blessing Lv 2+ · ranks 2 · 5 mana · 60s cd
<b>Blessing Lvl {LEVEL}</b>
Heals a Player
Cast Time: {CASTTIME}
Cooldown:
{COOLDOWN}
Cast Range: {CASTRANGE}
Heals Health: {HEALSHEALTH}
Mana
Costs: {MANACOSTS}
Therapy Lv 2+ · ranks 1 · 20 mana · 60s cd
<b>Therapy Lvl {LEVEL}</b>
Heals all surrounding Players
Cast
Time: {CASTTIME}
Cooldown: {COOLDOWN}
Cast Range: {CASTRANGE}
Heals
Health: {HEALSHEALTH}
Mana Costs: {MANACOSTS}
Windwalk Lv 1+ · ranks 4 · 20 mana · 10s cd
<b>Windwalk Lvl {LEVEL}</b>
Increases movement speed for a while.
Cast
Time: {CASTTIME}
Cooldown: {COOLDOWN}
Buff Time: {BUFFTIME}
Buffs
speed: {SPEEDBONUS}
Mana Costs: {MANACOSTS}
Focus Lv 1+ · ranks 4 · 0 mana · 0s cd
<b>Focus Lvl {LEVEL}</b>
Permanently increases Critical chance.
Bonus
Critical: {CRITICALCHANCEBONUS}%
↳ Split Nock Lv 2+ · ranks 5 · 8 mana · 2s cd
Two arrows, one breath. The second learns from the
first.
↳ Rain of Arrows Lv 8+ · ranks 5 · 20 mana · 12s cd
Loose high and let the sky do the rest. Falls hardest
where the target stands.
↳ Arrow Storm Lv 14+ · ranks 3 · 30 mana · 18s cd
The Stormrain answer to being outnumbered: stop being
outnumbered.
↳ Quiver Discipline Lv 8+ · ranks 5 · 0 mana · 0s cd
An arrow saved is an arrow loosed later, better.
Pinning Shot Lv 0+ · ranks 1 · 10 mana · 12s cd
↳ Crippling Shot Lv 2+ · ranks 5 · 12 mana · 7s cd
Low, mean, and aimed at the tendon. Hamstrung quarry
argues less.
↳ Smoke Bomb Lv 8+ · ranks 5 · 18 mana · 20s cd
A Frontier trick: thick smoke, bad decisions. Whatever
is inside panics out of it.
↳ Fleet Reflexes Lv 8+ · ranks 5 · 0 mana · 0s cd
The Weald teaches footwork to everyone who survives
it.
Fleet Feet Lv 0+ · ranks 1 · 15 mana · 25s cd

Mage (20 skills)

The Riftcaller. Borrowed fire, patient ice, ordered thought. Branches: Pyromancy, Cryomancy, Arcanum.

Fire Bolt Lv 0+ · ranks 1 · 8 mana · 0.5s cd
Hurl a bolt of fire at your target.
Deals {DAMAGE} damage.
↳ Ignite Lv 2+ · ranks 5 · 12 mana · 5s cd
The fire stays when the spell leaves. Ignited things
remember being lit.
↳ Combustion Lv 8+ · ranks 5 · 20 mana · 10s cd
The target becomes the kindling. Everything nearby
becomes the fire.
↳ Conflagration Lv 14+ · ranks 3 · 30 mana · 16s cd
The Riftcaller's argument for keeping the peace.
Cited widely. Once each.
↳ Pyromaniac Lv 8+ · ranks 5 · 0 mana · 0s cd
A healthy professional interest in combustion outcomes.
Arcane Slash Lv 3+ · ranks 1 · 10 mana · 4s cd
A blade wreathed in arcane force.
Deals {DAMAGE} damage in melee
range.
↳ Arcane Missile Lv 2+ · ranks 5 · 6 mana · 1.5s cd
Quick, cheap, unerring. The cantrip that pays the
rent.
↳ Null Word Lv 8+ · ranks 5 · 18 mana · 14s cd
A syllable the Weave declines to carry. The target's
next spell stays unspoken.
↳ Clarity Lv 8+ · ranks 5 · 0 mana · 0s cd
An ordered mind wastes nothing.
↳ Arcane Brilliance Lv 14+ · ranks 5 · 0 mana · 0s cd
Genius, reproducible.
Flame Nova Lv 6+ · ranks 1 · 25 mana · 10s cd
Erupt in flames, searing everything nearby.
Deals {DAMAGE} damage
around you.
↳ Inferno Nova Lv 8+ · ranks 5 · 26 mana · 14s cd
The polite radius, doubled. The polite warning, skipped.
Arcane Ward Lv 9+ · ranks 1 · 30 mana · 30s cd
A shimmering ward of protection.
+{DEFENSEBONUS} defense, +{HEALTHMAXBONUS}
max health for {BUFFTIME}.
↳ Greater Ward Lv 8+ · ranks 5 · 12 mana · 30s cd
The same shield, drawn by a steadier hand and twice
the will.
Frost Bind Lv 0+ · ranks 1 · 10 mana · 15s cd
↳ Ice Shard Lv 2+ · ranks 5 · 12 mana · 5s cd
Cold with a point on it. Chilled targets make slower
decisions.
↳ Glacial Spike Lv 8+ · ranks 5 · 22 mana · 12s cd
Winter, compressed and thrown. Sometimes the target
simply stops.
↳ Winter's Grasp Lv 8+ · ranks 5 · 22 mana · 13s cd
The room drops ten degrees and every ambition in it
slows.
↳ Deep Cold Lv 14+ · ranks 5 · 0 mana · 0s cd
Cold is patient. Its students learn to be.
Light Foot Lv 0+ · ranks 1 · 15 mana · 25s cd

Druid (17 skills)

The Wealdkeeper. The green that mends, the storm that answers, the shape that hunts. Branches: Growth, Storm, Wild.

Werewolf Form Lv 0+ · ranks 1 · 20 mana · 3s cd
Take the form of a savage werewolf.
+{DAMAGEBONUS} damage, faster
movement for {BUFFTIME}.
↳ Savage Rend Lv 2+ · ranks 5 · 14 mana · 6s cd
Claws honest about their intentions. The Bleeding
lingers.
↳ Feral Momentum Lv 8+ · ranks 5 · 12 mana · 22s cd
The hunt feeds the hunt: faster, harder, hungrier.
↳ Primal Vigor Lv 14+ · ranks 5 · 0 mana · 0s cd
The wild does not tire first.
Natures Touch Lv 3+ · ranks 1 · 20 mana · 6s cd
Mend wounds with living energy.
Heals {HEALSHEALTH} health.
↳ Regrowth Lv 2+ · ranks 5 · 10 mana · 12s cd
Set the green to work and let it knit. Slow medicine,
sure medicine.
↳ Bloom Lv 8+ · ranks 5 · 24 mana · 18s cd
One breath of spring, shared with everyone standing
close enough to matter.
↳ Wildheart Lv 8+ · ranks 5 · 0 mana · 0s cd
The Weald keeps its keepers.
Werebear Form Lv 5+ · ranks 1 · 20 mana · 3s cd
Take the form of a mighty werebear.
+{HEALTHMAXBONUS} max health,
+{DEFENSEBONUS} defense for {BUFFTIME}.
↳ Thick Pelt Lv 8+ · ranks 5 · 0 mana · 0s cd
Winter tried. Winter failed.
Entangling Roots Lv 0+ · ranks 1 · 10 mana · 10s cd
↳ Strangling Growth Lv 8+ · ranks 5 · 16 mana · 10s cd
The roots that hold also squeeze, and the sap they
share back is not kind.
Light Foot Lv 0+ · ranks 1 · 15 mana · 25s cd
Lightning Lash Lv 2+ · ranks 5 · 12 mana · 4s cd
The storm on a short leash. It bites where pointed.
↳ Static Field Lv 8+ · ranks 5 · 20 mana · 10s cd
The air goes sharp and everything conductive regrets
its choices.
↳ Thunderclap Lv 14+ · ranks 5 · 24 mana · 14s cd
The sound arrives as an opinion. Knees buckle agreeing
with it.
↳ Storm's Eye Lv 8+ · ranks 5 · 0 mana · 0s cd
Calm enough to aim the sky.

Artificer (16 skills)

The Cogwright. Reach engineering with the safety interlocks filed off. Branches: Ballistics, Gadgetry, Overdrive.

Power Suit Lv 0+ · ranks 1 · 30 mana · 5s cd
Assemble your arc-powered suit.
+{HEALTHMAXBONUS} max health, +{DEFENSEBONUS}
defense, +{DAMAGEBONUS} damage for {BUFFTIME}.
↳ Overclock Lv 8+ · ranks 5 · 12 mana · 24s cd
Run everything past the red line. The suit complains;
the suit complies.
↳ Redline Tuning Lv 14+ · ranks 5 · 0 mana · 0s cd
Some margins exist to be spent.
↳ Emergency Plating Lv 8+ · ranks 5 · 12 mana · 28s cd
Bolt-on armor, deployed with a thump you feel in your
teeth.
↳ Reinforced Chassis Lv 14+ · ranks 5 · 0 mana · 0s cd
Overbuilt is a compliment where the Cogwright trained.
Arc Bolt Lv 3+ · ranks 1 · 10 mana · 1s cd
Fire a crackling bolt from your gauntlet.
Deals {DAMAGE} damage.
↳ Rivet Gun Lv 2+ · ranks 5 · 7 mana · 2s cd
Industrial fastening, weaponized. High rate of persuasion.
↳ Scattershot Lv 8+ · ranks 5 · 18 mana · 9s cd
For when the problem is 'several directions at once.'
↳ Shrapnel Burst Lv 14+ · ranks 5 · 24 mana · 14s cd
A tidy package with untidy contents. The Bleeding
is a design feature.
↳ Siegecraft Lv 8+ · ranks 5 · 0 mana · 0s cd
The Reach's engineering manuals survived. Unfortunately
for everyone downrange.
Concussion Charge Lv 0+ · ranks 1 · 10 mana · 18s cd
↳ Shock Coil Lv 2+ · ranks 5 · 16 mana · 12s cd
A coil that overwrites the target's train of thought.
Spellwork included.
↳ Net Launcher Lv 8+ · ranks 5 · 14 mana · 11s cd
Rope, weights, spite. Deployment is instantaneous;
dignity is not recovered.
↳ Cryo Vent Lv 8+ · ranks 5 · 18 mana · 12s cd
Vent the coolant, chill the neighborhood. The warranty
voids itself.
↳ Tinker's Wit Lv 8+ · ranks 5 · 0 mana · 0s cd
Every problem is a device that hasn't been fixed
at yet.
Forced March Lv 0+ · ranks 1 · 15 mana · 30s cd

Beast Tamer (18 skills)

The Packlord. Fights alongside summoned beasts and is never truly alone. Branches: Pack Bond, Savagery, Warden.

Summon Wolf Lv 0+ · ranks 1 · 20 mana · 8s cd
Call a loyal wolf to fight at your side.
The
wolf matches your level.
Mana: {MANACOSTS}
Cast Time: {CASTTIME}
Cooldown:
{COOLDOWN}
↳ Alpha's Call Lv 2+ · ranks 5 · 12 mana · 25s cd
The pack hears it in the spine, not the ears. Everyone
nearby bares teeth.
↳ Pack Mending Lv 8+ · ranks 5 · 20 mana · 18s cd
Rough medicine, warm fur, no arguing with the process.
↳ Feral Bond Lv 8+ · ranks 5 · 0 mana · 0s cd
What the beast survives, the bond shares.
↳ Shared Instincts Lv 14+ · ranks 5 · 0 mana · 0s cd
Two sets of eyes agree on the killing moment.
Summon Boar Lv 10+ · ranks 1 · 40 mana · 8s cd
Call a thick-hided boar that matches your level.
Requires
level 10.
Mana: {MANACOSTS}
Cast Time: {CASTTIME}
Cooldown: {COOLDOWN}
Summon Grizzly Bear Lv 20+ · ranks 1 · 60 mana · 8s cd
Call a mighty grizzly that matches your level.
Requires
level 20.
Mana: {MANACOSTS}
Cast Time: {CASTTIME}
Cooldown: {COOLDOWN}
Therapy Lv 2+ · ranks 1 · 20 mana · 60s cd
<b>Therapy Lvl {LEVEL}</b>
Heals all surrounding Players
Cast
Time: {CASTTIME}
Cooldown: {COOLDOWN}
Cast Range: {CASTRANGE}
Heals
Health: {HEALSHEALTH}
Mana Costs: {MANACOSTS}
Primal Screech Lv 0+ · ranks 1 · 10 mana · 18s cd
↳ Terrorize Lv 8+ · ranks 5 · 18 mana · 15s cd
Lean close and let something older than language do
the talking.
Fleet Feet Lv 0+ · ranks 1 · 15 mana · 25s cd
↳ Warden's Hide Lv 2+ · ranks 5 · 10 mana · 22s cd
Wear the wild's patience like a second skin.
↳ Primal Ward Lv 14+ · ranks 3 · 14 mana · 30s cd
The oldest protection: be more trouble than the meal
is worth.
↳ Thick Hide Lv 8+ · ranks 5 · 0 mana · 0s cd
Scar tissue is just experience, worn externally.
Raking Claws Lv 2+ · ranks 5 · 10 mana · 4s cd
Learned from the pack, taught to the enemy. The Bleeding
takes notes.
↳ Hamstring Lv 8+ · ranks 5 · 12 mana · 8s cd
Prey theory, chapter one: nothing outruns the pack
on a cut tendon.
↳ Gore Lv 14+ · ranks 5 · 24 mana · 14s cd
Take the hit back out of them. The Packlord wastes
nothing - Broa would approve.
↳ Predator's Eye Lv 8+ · ranks 5 · 0 mana · 0s cd
Softness is a rumor out past the palisade.

Necromancer (20 skills)

The Gravecaller. Poison on the wind, the dead in ranks, and a straw in the world’s oldest drink. Branches: Plague (rot and blight), Dominion (the skeleton retinue), Siphon (lifedrain and terror).

Grave Bolt Lv 2+ · ranks 5 · 8 mana · 1.5s cd
Cold from under the hill, thrown overhand.
Venom Bolt Lv 2+ · ranks 5 · 12 mana · 3s cd
A dart of green regret. It keeps working long after
it lands.
↳ Miasma Lv 8+ · ranks 5 · 26 mana · 10s cd
The air above the target forgets it ever carried anything
but grave-damp.
↳ Plaguelord's Gift Lv 14+ · ranks 3 · 52 mana · 20s cd
Generosity, of a kind. There is enough for everyone.
↳ Virulence Lv 8+ · ranks 5 · 0 mana · 0s cd
Your poisons study their hosts and take notes.
Creeping Rot Lv 2+ · ranks 5 · 18 mana · 6s cd
Not a wound. A decision the flesh makes to leave early.
↳ Blight Nova Lv 8+ · ranks 5 · 34 mana · 12s cd
Everything green within reach turns its face away.
Summon Skeleton Servant Lv 2+ · ranks 5 · 20 mana · 4s cd
Whistle down into the ground. Something dutiful answers.
↳ Summon Bone Warrior Lv 8+ · ranks 5 · 32 mana · 4s cd
Raise a soldier who has already died for a cause once
and found it habit-forming.
↳ Summon Grave Adjutant Lv 14+ · ranks 3 · 50 mana · 4s cd
The Warlord's old second, on loan. It remembers command
and little else.
↳ Master of Marrow Lv 8+ · ranks 5 · 0 mana · 0s cd
You have opinions about femurs that concern the living.
↳ Summon Marrow Archer Lv 8+ · ranks 5 · 32 mana · 4s cd
Dead eyes never water, never blink, never miss twice.
Bone Armor Lv 2+ · ranks 5 · 20 mana · 25s cd
Borrowed ribs lattice over your own. The dead are
lousy tailors but generous ones.
↳ Dark Pact Lv 8+ · ranks 5 · 30 mana · 30s cd
Terms: everything. Compensation: everything. The retinue
signs eagerly.
Life Tap Lv 2+ · ranks 5 · 16 mana · 5s cd
A straw in the world's oldest drink.
↳ Soul Drain Lv 8+ · ranks 5 · 28 mana · 9s cd
Pull until you taste what they were going to be.
↳ Exsanguination Lv 14+ · ranks 3 · 46 mana · 18s cd
Open the account entirely. Leave a tip.
↳ Deathless Vigor Lv 14+ · ranks 3 · 24 mana · 35s cd
Refuse the body's resignation letter. It can be resubmitted
later.
Enfeeble Lv 8+ · ranks 5 · 20 mana · 8s cd
Speak the word for 'brittle' in a language bones
understand.
↳ Grave Terror Lv 8+ · ranks 5 · 26 mana · 16s cd
Show them, briefly and completely, where everyone
is going.